Roblox to overhaul Ad policies, introduce Revenue sharing in 2027

Videogame platform Roblox said it would take a portion of revenue from in-game brand deals starting next year, as part ​of a broader advertising-policy overhaul designed to draw in more ‌brand dollars and increase creator earnings.

The company has been expanding beyond gaming to transform its platform into a hub for e-commerce, socializing and advertising, and had announced ​a new ad format and a partnership with Google last ​year to grow its nascent ad business.

“A revenue share that scales like media will help brands report, measure and value advertising integrations in a ​similar way to other scaled media formats on other platforms. Today, ​the flat fee deal structures leave creators earning less, not more,” Roblox said.

“Content will now be classified as an ad if it ​involves compensation from ​a brand to ⁠feature within a creator’s experience, or if it promotes off-platform products,” it said.

Under the framework, creators will be ​required to register all advertising integrations with Roblox before ​campaigns ⁠go live, and submit assets for moderation. It will also introduce new advertising labels applied directly in its Studio tool, allowing users to report unwanted ⁠ads.

Roblox ​said rewarded advertising formats and certain brand categories, ​including food, cosmetics, pharmaceuticals and financial services, would be prohibited for users under the age ​of 13.

By Reuters

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